If You Have any Points in the Fire, Cold or Poison Trees: 20 Second Cooldown to All Lightning Tree Spells, Mana Shield: 33% less Mana Drained when Hit, You Cannot Summon Ice Elementals Directly, 20% Chance to cast level 35 Ice Elementals on Kill, 2% Chance to cast level 1 Force Blast on Death Blow, +1% Deadly Strike Per Firedance Base Level, 40% Chance to cast level 1 Ancients' Hand on Melee Attack, 25% Chance to cast level 50 Magic Missiles on Melee Attack, 15% Chance to cast level 25 ATMG Sentry on Melee Attack, Orb Effects Applied to this Item are Quadrupled, +0.5% Deadly Strike per Tantrum Skill Level, 1% Chance to cast level 50 Cluster Bomb on Death Blow, Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed, 50% of Your Total Character Defense Bonus Added as Vitality, +120% Weapon Physical Damage if Wielding a Scepter, 1% Chance to cast level 24 Pagan Ritual on Kill, 15% Chance to cast level 20 Crucify on Melee Attack, 5% Chance to cast level 10 Time Strike on Striking, 15% Chance to cast level 40 Arachnomancy on Melee Attack, 1% Chance to cast level 36 Pyroblast on Striking, When Cubed with The Sleep, Enables an Additional Awakening, 5% Chance to cast level 50 Banish on Death Blow, 50% of Strength Added as Magic Damage to Area of Effect attack modifier, 5% Chance to cast level 30 Banish when Attacked, 5% Chance to cast level 40 Scorpion Blade on Kill, 4% Chance to cast level 40 Fire Cannonade on Kill, 3% Chance to cast level 10 Shower of Rocks on Melee Attack, 12% of Minion Damage Increases Added as Deadly Strike, -(21 to 30)% to Enemy Elemental Resistances, +3% Lightning Spell Damage per Spirit of Vengeance Skill Level, Summon One Extra Necromancer Minion With Each Cast, 20% of Lightning Resistance Added as Lightning Spell Damage, +2% Enhanced Defense (Based on Character Level), 1% Chance to cast level 60 Cryo Beam on Striking, 1% Chance to cast level 10 Thunder Hammer on Striking, 25% Chance to cast level 60 Forked Lightning on Melee Attack, 4% Chance to cast level 20 Rebound on Kill, -75% Regenerate Mana during Werewolf Form, -(15 to 20)% to Enemy Elemental Resistances, 3% Chance to cast level 2 Time Strike on Striking, Shadow Refuge: -1% to Enemy Fire and Lightning Resists per Base Level, 1% Chance to cast level 20 Cataclysm on Striking, 8% Chance to cast level 13 Crucify on Melee Attack, +1% Physical Resist per 18% Mana Regeneration, 10% Chance to cast level 20 Nightmare on Melee Attack, 2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 35 Knife Throw on Striking, Fire Elementals Gain 100% of Their Physical Damage as Fire, Fire Elementals Inherit Your Energy and Spell Focus, 5% Chance to cast level 15 Javelin Nova on Kill, 20% Chance to cast level 25 Lifeblood when Attacked, 15% Chance to cast level 1 Mythal on Melee Attack, 50% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 12 Thunder Slam on Melee Attack, 2% Chance to cast level 50 Shadow Blade on Striking, Lion Stance Does not Reduce Your Physical Resistance, 1% Chance to cast level 10 Snake Bite on Striking, +(25 to 40)% to Physical/Magic Spell Damage, 25% Chance to cast level 40 Ice Bolt Nova on Melee Attack, 1% Chance to cast level 60 Tempest on Death Blow, 10% Chance to cast level 14 Fowl Fight on Melee Attack, 4% Chance to cast level 40 Ice Lance on Striking, 2% Chance to cast level 32 Tempest on Striking, 1% Chance to cast level 36 Lightning Streak on Death Blow, 2% Chance to cast level 20 Sun Strike on Striking, Minion Damage Also Increases Your Spell Damage at 33% Efficiency, 5% Chance to cast level 23 Bloodlust on Melee Attack, Hoplites: +5% Poison Pierce per Plague Base Level, Sanguine Covenant Regenerates 3.5% of Maximum Life per Second, If You Have Not Been Hit Recently, +30% Total Mind Flay Damage, 6% Chance to cast level 40 Dragon Wyrms on Death Blow, 30% Chance to cast level 20 Cherubim on Melee Attack, 5% Chance to cast level 6 Claw Tornado on Striking, 4% Chance to cast level 36 Glacial Nova on Kill, 3% Chance to cast level 60 Magic Missiles on Death Blow, 10% Chance to cast level 40 Nova Bomb on Melee Attack, 2% Chance to cast level 50 Psionic Storm on Melee Attack, 5% Chance to cast level 5 Time Strike on Striking, 4% Chance to cast level 33 Scorpion Blade on Kill, 2% Chance to cast level 20 Thunder Hammer Nova on Kill, 1% Chance to cast level 26 Singularity on Kill, 4% Chance to cast level 50 Doom on Death Blow, 1% Chance to cast level 13 Time Strike on Striking, 2% Chance to cast level 1 Javelin on Striking, 1% Chance to cast level 36 Rain of Fire on Striking, 7% Chance to cast level 1 Stormpike on Striking. This page was last edited on 23 November 2018, at 21:02. 1 Cube Recipes 1.1 Intro 1.1.1 Crafting Points 1.1.2 Reagents 1.2 Disenchanting 1.3 Rerolling 1.4 Uptiering 1.5 Affixing 1.6 Jewel Crafting 1.7 Alchemy 1.8 Shortcuts 1.9 Miscellaneous The Horadric Cube is an underused aspect of Diablo II. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. They cannot be used as a base to create a Runeword. Sacred uniques can only drop in Hell difficulty. Variations All sacred uniques aside from jewelry come in 2 or 3 different variations. The Horadric Cube is the most important item of Median XL: Sigma. If You Have no Points in the Stance Tree: 10% Chance to cast level 22 Gift of the Wild on Kill, 9% Chance to cast level 1 Devastation on Melee Attack, Guardian Spirits Inherit 100% of Your Deadly Strike, 20% Chance to cast level 10 Life Spark on Melee Attack, 3% Chance to cast level 1 Arrow on Striking, 10% Chance to cast level 50 Spiral Dance on Melee Attack, 50% Chance to cast level 16 Stormblast on Melee Attack, +8% Bonus Magic Damage to Laughing Ghost per Summon Skill Base Level, 1% Chance to cast level 10 Arrow on Striking, +5% Innate Elemental Damage per Character Level above 137, 20% Chance to cast level 1 Corrupted Vines on Death Blow, 1% Chance to cast level 60 Meteor Shower on Kill, Adds 1 - 3 Fire, Cold and Lightning Damage to Weapon per 1 Spell Focus, 1% Chance to cast level 5 Charged Strike on Striking, 9% Chance to cast level 50 Punisher Bolt on Striking, 10% Chance to cast level 10 Spike Rush on Melee Attack, 15% Chance to cast level 1 Quill Storm on Melee Attack, 2% Chance to cast level 50 Blood Skeleton on Death Blow, -2% to Enemy Elemental Resistances per Carnage Base Level, 10% Chance to cast level 12 Charged Strike on Melee Attack, 14% Chance to cast level 50 Cataclysm on Melee Attack, Flametail Shot Only Gains 1 Projectile per 7 Base Levels, 4% Chance to cast level 28 Flametail Shot on Striking, 10% Chance to cast level 1 Bolt on Striking, 4% Chance to cast level 10 Flametail Shot on Kill, 3% Chance to cast level 60 Apocalypse on Kill, +1% Maximum Elemental Resists per Totem of that Element, Superbeast adds Deadly Strike Instead of Spell Damage, 25% Chance to cast level 1 Rend on Melee Attack, Strength Damage Bonus: (0.18 per Strength)%, +(50 to 200) Energy Factor to Spell Damage, Holy: Plague Deals 150% More Total Damage, 3% Chance to cast level 40 Rotting Flesh on Kill, 0.7% Vessel of Retribution Damage Leeched as Life, 3% Chance to cast level 40 Boneyard on Death Blow, 20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack, 10% Chance to cast level 50 Punishers on Striking, 7% Chance to cast level 60 Fire Cannonade on Death Blow, +8 to Maximum Forked Lightning Projectiles. Describe the item here and enumerate which classes or builds that can make use of it. Oskills If an item has a skill bonus with no character class requirement (eg. Any decent advice if I wanted to create a corssbow/bow (druid, amazon or necro is what I played before). Tier four starts showing up in act 1 Terror 1.5. Tiered items are labeled with their tier number (1-6) after the item name. There are a total of 332 new runewords in Median XL 1.F9B. They have the sacred uniques, set items, and uber charms. +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free. The SU variants are typically found beginning at Area Levels of 104 and beyond, SSU variants begin dropping in Area Level 119 areas, and SSSUs start dropping in Area Level 130 areas. Jewel of Luck. Diablo Wiki is a Fandom Gaming Community. 1 Uberquests. The recipe does not work with sacred items: 1000 Oil of Renewal: Cube with normal/magic item to reroll The recipe will modify the properties and sockets of an item: 1000 Oil of Craft: Cube with jewel + rune + arcane reagent to create a crafted jewel Allowed runes: Tir, Ith, Ort, Shael, Lum, Lem, Ist, Ohm, Ber, Zod, Kur, Nas, Vith, Thai, Nih and On : 2500 Dialogue. They drop only in Destruction difficulty. They are indicated by a dark green name and are more difficult than Elite monsters. Oskills Endgame quests. Farming Locations Item tiers Each item has 4 'tiers' or quality levels. Formatted the Sacred Unique page so that the SU/SSU/SSSU versions of the item are in one row Formatted the Tiered Unique page so that all tiers of the same item are listed together in 2 rows of 3 Updated all items, uberquests, recipes, runewords and more for MXL:U v7 Sacred Sets Only! 5 Jun Brother Laz created the Median XL mod, and while updating it over the years Enter sacred items, basically Diablo 2 elite items but only in It is sort of viable, if you assume spending more than 2 seconds to kill a cow pack is. 1 Description; 2 Properties; 3 Synergies; 4 Notes; 5 Trivia; Description. 50% Innate Elemental Damage would increase Battle Axe damage to 135% of strength as fire Orb Effects Applied to this Item are Doubled, 2% Chance to cast level 5 Shatterblade on Striking, 2% Chance to cast level 60 Punishers on Striking, 5% Chance to cast level 5 Charged Strike on Melee Attack, ''Cross the Wide, Somber Seas I Will Sail, 40% Chance to cast level 50 Blade Spirits on Melee Attack, 4% Chance to cast level 43 Pentagram on Melee Attack, 15% Chance to cast level 13 Earthquake on Melee Attack, 6% Chance to cast level 40 Pentagram on Melee Attack, 9% Chance to cast level 10 Time Wave on Melee Attack, 20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack, 15% Chance to cast level 44 Rotting Flesh on Melee Attack, 7% Chance to cast level 13 Shower of Rocks on Kill, 200% of Crushing Blow added as Fire and Cold Spell Damage, 4% Chance to cast level 20 Pagan Ritual on Death Blow, +14% Magic Damage to Crucify per Base Level, 20% Life Regen Over 5 Seconds When You Take Weapon Damage, 4% Chance to cast level 50 Shatter the Flesh on Kill, 80% of Vitality Added as Cold Damage to Weapon, 25% Chance to cast level 30 Azure Orb on Melee Attack, Until Level 120, +25% to Experience Gained, 100% Chance to cast level 40 Harvest on Melee Attack, 50% Chance to cast level 1 Snake Bite on Melee Attack, 8% Chance to cast level 10 Claw Tornado on Striking, 15% Chance to cast level 60 Jinn on Melee Attack, Adds (500 to 600)-(800 to 900) fire damage, +1% Lightning Spell Damage per 2% Gold Find, -3% Enemy Poison Resist per Snake Stance Base Level, 15% Chance to cast level 60 Cataclysm on Melee Attack, 20% Chance to cast level 10 Phalanx on Melee Attack, Fire Elementals Inherit Your Fire Spell Damage, 5% Chance to cast level 36 Lava Pit on Death Blow, 100% of Magnetic Field Bonus Lightning Damage Converted to Physical, +100% Bonus Lightning Damage to Thundercrack, 3% Chance to cast level 1 Javelin Nova on Kill, You may Only use Melee, Summon and Support Skills, 25% Chance to cast level 60 Trinity Beam on Melee Attack, 5% Chance to cast level 26 Burning Veil on Kill, 24% Chance to cast level 60 Hunting Banshee on Melee Attack, 20% Chance to cast level 10 Flurry of Javelins on Melee Attack, If Wielded by a Mercenary, +100% Magic find, 15% Chance to cast level 6 Rust Storm on Melee Attack, 12% Chance to cast level 5 Guard Tower on Kill, Adds 40 - 60% of Dexerity as Magic Damage to Weapon, 15% Chance to cast level 7 Starfire on Melee Attack, 2% Chance to cast level 19 Glacial Nova on Death Blow, 4% Chance to cast level 13 Claw Tornado on Striking, -6% Enhanced Weapon Damage per 1% Crushing Blow, 10% Chance to cast level 50 Death Blossom on Death Blow, 8% Chance to cast level 13 Spike Nova on Kill, 1% Chance to cast level 40 Punisher Barrage on Kill, 10% Chance to cast level 5 Knife Throw on Striking, 3% Chance to cast level 50 Flamestrike on Striking, 10% Chance to cast level 13 Shatterblade on Striking, Stampede Cooldown Cannot be Reduced Below 0.8 seconds, 1% Chance to cast level 6 Rebound on Striking, -1% to Enemy Poison Resist per 1% Block Chance, +3% Spell Damage per 1% Additional Experience Gain, Glacial Nova Cooldown Reduced by 4 seconds, Mana Sweep: +15% Total Damage, Leeches no Mana, 4% Chance to cast level 50 Vizjerei Rage on Death Blow, (Bonus per Socketed Great/Elemental Runes), 6% Chance to cast level 60 Ice Lance on Striking, 25% Chance to cast level 50 Arrow on Striking, 4% Chance to cast level 26 Stormblast on Kill, 2% Chance to cast level 3 Life Spark on Striking, 4% Chance to cast level 20 Heartseeker on Kill, Adds 120% of Your Fire Spell Damage as Bonus Weapon Physical Damage, 2% Chance to cast level 50 Drakemaw on Striking, If You Have at Least 1000 Strength, Knockback Enemies, 10% Chance to cast level 10 Claw Tornado on Striking, 2% Chance to cast level 50 Blizzard on Striking, -1% to Enemy Poison Resistance per 25 Strength, 16% Chance to cast level 1 Bolt on Striking, 3% Chance to cast level 20 Spiral Dance on Kill, 1% Chance to cast level 6 Life Spark on Striking, 13% Chance to cast level 14 Shower of Rocks on Kill, 10% Chance to cast level 7 Fortress on Kill, 1% Chance to cast level 50 Rotting Flesh on Striking, 2% Chance to cast level 10 Superbeast on Kill, 1% Chance to cast level 60 Rain of Fire on Striking, 10% Chance to cast level 1 Javelin on Striking, +2500 Lightning Damage to Main Queen of Blades Projectiles, -25% to Enemy Elemental Resistances for Your Traps, 10% Chance to cast level 60 Doom on Death Blow, 20% Chance to cast level 20 Thunder Hammer Nova on Melee Attack, 10% Chance to cast level 1 Stormpike on Striking, 15% Chance to cast level 12 Fortress on Melee Attack, 10% Chance to cast level 13 Javelin Nova on Kill, +100% Bonus Lightning Damage to Iron Spiral, 4% Chance to cast level 16 Bloodlust when Struck, 1% Chance to cast level 2 Gift of Inner Fire on Striking. Barbarian. Crafting Point requirements are listed near the recipe in … ), 1% Chance to cast level 4 banish when struck, 5% Bonus to buff/debuff/cold skill duration, 1% Chance to cast level 30 Flamefront when Attacked, 1% Chance to cast level 17 Gamma Field when you Kill an Enemy, 1% Chance to cast level 17 Apocalypse when you Kill an Enemy, 1% chance to cast level 5 arrow on striking, +1 to Elemental Guide (Ice Elementals only), 1% Chance to cast level 14 Frozen Soul on Attack, 1% Chance to cast level 14 Bloodstar on Attack, City of the Damned, River of Flame, Chaos Sanctuary. +(7 to 10) to Elemental Totem), then the bonus is an oskill, giving this skill to any class for free. Higher tiers of the same item have better stats but higher requirements. There is so much diversity that you can easily build unique characters focusing on item-only skills or trigger skills which can be extremely powerful. Item level 51-70 : 80% chance of 3 affixes and 20% chance of 4 affixes. There are over 45 sets in Median XL, containing over 180 set items. Median xl ultimative shared stash download Diablo ii median xl max gold shared stash download link. Honorifics items are created through the Magic to Honorific Reroll recipe in the Horadric Cube and have no affixes, but always come with the maximum amount of available sockets and receive double bonuses from any applied Mystic Orbs . A new category sacred is also added. Assassin. Tier five starts showing up in act 3 Terror 1.6. The items in Median XLare broken into 6 tiers and exceptional/elite items are removed. They can be dropped from any monster in those levels. Sockets All set items come with the maximum allowed number of sockets for the item type. There are no low level sets. The required level of a crafted item is: Sets in Median XL are advanced equipment for high level heroes. Bonus quest Inarius' cathedral of vanity was ultimately destroyed by Mephisto, and Inarius and his followers were captured, mutilated and deformed to grotesque Overlords to serve the forces of Hell. Some items don't have a sacred variant. https://diablo.gamepedia.com/Items_(Median_XL)?oldid=195381, Fire Resist +16%, +1% to Maximum Fire Resist, Fire Resist +20%, +2% to Maximum Fire Resist, +1% Bonus to Buff/Debuff/Cold Skill Duration, +2% Bonus to Buff/Debuff/Cold Skill Duration, +3% Bonus to Buff/Debuff/Cold Skill Duration, +4% Bonus to Buff/Debuff/Cold Skill Duration, +5% Bonus to Buff/Debuff/Cold Skill Duration, Poison Resist +16%, +1% to Maximum Poison Resist, Poison Resist +20%, +2% to Maximum Poison Resist, +20% Better Chance of Getting Magic Items, 50% Bonus to Summoned Minion Attack Rating, 10% Bonus to Buff/Debuff/Cold Skill Duration, () % Enhanced Defense(Only spawns on armours), () % Bonus to Summoned Minion Resistances, () % Better Chance of Getting Magic Items, () % Bonus to Summoned Minion Attack Rating, () % Enhanced Damage (Will Only Appear on Weapons. Sockets All unique items come with the maximum allowed number of sockets for the item type. Ill organize me mules and upload them here. CUBE RECIPES Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war. Sockets Each runeword contains only one rune, but this does not mean you can only make them in items with only one socket. One may be able to … It is used very often and the character starts his adventures with it. Sacred uniques can only drop in Hell difficulty. In addition to this there are also 6 new runes designed for end game players. Each type of monster spawns in a specific region, but they may not spawn at all. Hey, coming back to medianxl from a decent time away (think maybe 5-6 patches). Grey items only! 201 of these can be inserted into weapons of various kinds. The drop rates are also fixed so you may actually see a Zod now but the higher runes are harder to find. Cube your Class Charm with one of each token to recieve the following bonuses: While playing Terror or Destruction difficulty the five act bosses will drop a Dogma referring to the type of lord they represent. Tier six starts showing up in act 1 D… Sets in Median XL are advanced equipment for high level heroes and only from level 121 monsters. r/MedianXL: Welcome to the subreddit for Median XL, join our community to discuss about the full-conversion Diablo II mod. These monsters spawn near the end of each act in Terror and Destruction difficulty. Contents. BASE ITEMS. To make this process more interesting, Median XL offers thousands of brand new items for you to acquire through farming, boss killing and crafting. Tier two starts showing up in act 2 Hatred 1.3. Jump to: navigation, search. Their position within the table dictates what variation they come as (SU is leftmost, SSU is center (rightmost in a 2 column arrangement), and SSSU is rightmost (in a 3 column arrangement), jewelry not included). Tier one is found in all vendors in all 3 difficulties 1.2. Variations Jump to: navigation, search. Crafted items always have maximum sockets. Sacred Sets Only! Synergies. The best rings, amulets, jewels and quivers are also marked as sacred uniques. Median XL overhauls its function from a cute gimmick to an important tool of war. All set items are sacred and drop only in Destruction difficulty. This category includes the unique tiers of sacred unique weapons. Necromancer. It is available as an open skill or a proc. This will add one bonus skill point, and can be used up to three times. The Flamen staves are an exception to this rule, the ending staff being SSU. A variant of shrine crafting, this recipe allows you to impart the blessings of the shrine unto an existing sacred item. 1. Median XL features the familiar item types from classic LoD, as well as many new exotic class-specific items. All set items are sacred, and therefore cannot be gambled and are harder to find than regular tier 1-6 items. Well the other stash files on here are great! From Median-XL. The items in Median XL are broken into 6 tiers and exceptional/elite items are removed. Regular item breakdown 1.1. There are 29 sets in Median XL 1.F9, containing 145 set items. Sockets All unique items come with the maximum allowed number of sockets for the item type. In order to create a Honorific the Mark of Infusionis needed. If you find an item with extra sockets, you can fill up the sockets before the rune with jewels. These are found in Fauztinville and Toraja in the destruction difficulty. To make a runeword in an item with 4 sockets, for example, you must insert 3 jewels + 1 rune. Sacred Armor is a Paladin light tree buff which protects you or ally with a shield that provides life regeneration, bonus defense, and magic resistance. Properties (Secret) Required Level: 121 50% Better Chance of Getting Magic Items. An example of a correct combination would be: Class Charm, Suffering, Pain, Hatred, Terror, Destruction, Terror, Terror. Sacred items can be considered tier 7, though there is no way to upgrade an item from a numbered tier to sacred tier. Druid. Note the additional two dogmas must be the same, and they do not include the original 5 for each boss. The rune however needs to go in the last socket. Oskills If a set item has a skill bonus with no character class requirement (eg. They are denoted with a (1) at the end of the base item name for tier one and so on. Sacred uniques drop only in Destruction difficulty. Veteran Tokens are, as you would expect, dropped by veteran monsters. Contents. New item stat: Innate Elemental Damage Increases the innate elemental damage found on sacred elemental bases Multiplicative effect, e.g. Shrine Blessing. If an item has a skill bonus with no character class requirement (eg. There are also different unique items in the sacred tier than in the numbered tiers. Some items don't have a sacred variant. Why? Oskills If a unique has a skill bonus with no character class requirement (eg. This category includes the unique versions of Sacred items and some specifically marked amulets, rings, quivers and jewels. Crafting Points Many cube recipes work only if you have the required amount of Crafting Points on your equipped items. Item level 71+ : 100% chance of 4 affixes. 1 ... Sacred sets and uniques can drop here on Destruction difficulty. Once you have completed the main story the Endgame begins. Uberquests (Median XL) From Diablo Wiki. Item level 1-30 : 40% chance of 1 affix and 20% chance each of 2, 3 or 4 affixes. Several fixes, new items and skills are the main. If anyone has the plate or new SU summoner necro items lets trade saved games. The purpose of this stash is to help out beginning characters in Median XL 2017. Gallery; linktext=Text 1. linktext=Text 2. linktext=Text 3. linktext=Text 4. Shenk the Overseer in Act V will always drop one. They are denoted with a (1) at the end of the base item name for tier one and so on. There are no low level sets. The Sacred tier of items has, on average, two unique versions that are different from the tiered unique. A new category sacred is also added. Cube one of each dogma, and two additional Dogmas of Hatred, Terror or Destruction to create a Signet of skill. The best rings, amulets, jewels and quivers are also marked as sacred uniques. See THIS PAGE for more information about random rare modifiers (affixes). See THIS PAGE for more information about preset shrine modifiers. Sometimes you may not even find one so keep farming. For example, Diablo is the Lord of Terror and thus drops a Dogma of Terror. Official website. RUNEWORDS. Tier three starts showing up in act 4 Hatred 1.4. Hey guys im looking for the Necro summoner set piece Lazarus' Chasuble Light Plate (Sacred) I have all the other parts and am putting together all the cool items i found recently that have minion stats on them. The tier number of an item is displayed in brackets behind the item name. Jewel of Luck is a sacred unique Jewel. All set items are sacred and drop only from mid-Nightmare difficulty onwards - with the exception of some items from the 2 Yshari Uberquest sets, which drop only there (bosses and guards). Single rune runewords Many runewords contain only one rune, but you can fill up the sockets before the rune with jewels. All unique items come with the maximum allowed number of sockets for the item type. In addition to this there are also 17 new runes above Zod. You may clear the entire level just to only find 1 Great rune at most. Finally there are 6 Great runes which can only be found in Fauztinville and Toraja in Destruction difficulty. Item level 31-50 : 60% chance of 2 affixes and 20% chance each of 3 or 4 affixes. Classes; Amazon. All sacred uniques aside from jewelry come in 2 or 3 different variations. Median XL contains 537 all-new runewords. Starts showing up in act 1 Terror 1.5 1 D… this category includes the unique tiers of sacred items skills. Once you have the sacred tier of each act in Terror and thus drops Dogma! Each boss focusing on item-only skills or trigger skills which can be dropped from monster. The numbered tiers coming back to medianxl from a decent time away ( think maybe patches. ; 5 Trivia ; Description Endgame begins to medianxl from a numbered tier to tier! For high level heroes XL features the familiar item types from classic LoD as! 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