After the attack has launched, press downward and Bayonetta will plunge down in the direction she is facing. The "not get hit" tips are irrelevant for what the topic creator even asked about -- increasing combo store. Your right though. Also DI down and away will prevent a fair follow up after wt1 unless you're DK size. I hate that I wasn't able to see this live due to Valentine's day and all, as I would have thrown down several donations to get additional questions answered, mostly along the lines of how best for Heavy/relative FFers (kinda in the middle on the fallspeed rankings) to not only get OUT of the stuff, but also best things to do after... as often times Bayo can get to the stage and start burning her enforced landing lag before those types of chars can even land (which makes punishing very, very hard), or can even create a situation where Bayo runs her lag out and can actually more or less continue the juggle. She can just double jump and Up B again though instead, but you can avoid the Side B followup if she goes for it after the second Up B by doing the same thing. For me I can often get out of it after the first side B, but that gets me hit wih a bair. Every Bayonetta I've met online uses this combo, and while I can see it coming, it's only a matter of time before I make a mistake and get bit. For fastfallers do not go for AB kick or up special combos until 100%. Still, the Frame Data for some of the attacks in this series is high, so opponents have a chance to make a fast response. Honestly I just decided to try to help people understand after seeing many others say "you can't do anything to Bayo combos" when you actually can. 0. Thats fair and balanced, right? Complete one of the following: 1. RoyalUui posted September 20, 2016 . I think its guaranteed at some percents but you can usually air dodge the last hit at 0%. Someone should make a YouTube channel centered around reviewing crazy Bayo ladder combos that happen in tournament and explaining how they should have Di/SDi’d to escape. After a hit, Bayonetta will get in air again ready for another After Burner Kick. They seem to be quite similar to her play style. I'll be watching Tweek's Bayo in tourney more closely now. Cookies help us deliver our Services. 1 Graveyard 1.1 Tutorial - Part 1 1.2 Verse 1 1.3 Tutorial - Part 2 1.4 Verse 1 cont. DI down and away and mash either your fastest aerial or air dodge. Well, naturally, that’s rudimentary advice for using any Smash character, but it’s even more important when it comes to… 2. Archived. SDI up and away from first Witch Twist (works better if it is or close to grounded), SDI down and away from second Witch Twist, Try to DI away in and behind Bayo for ABK, To avoid fair setup from witch twist 1 DI down and away (does not work with large sized characters), If anyone wants to add anything or correct me lmk. The stream was informative, but was a bit scattershot, and so it would be amazing if someone could put it together in writing, in a condensed, logical, and structured order (or even a properly scripted video as opposed to the more impromptu/off-the-cuff type a stream shows). After Patch 1.0.6 Bayonetta has much less combo potential in terms of 0-death. Or any of its variants. I fully expect someone to comment "This just goes to show how broken she is because she requires an hour long video to learn how to fight against her." Play VS. matches, with Bayonetta being the 43rd character to be unlocked. For aerial first witch twist, I think it depends on how high you are. I just live with 2 of the best players in the world who also have extremely positive records vs Bayo, then I saw people complaining about Bayo, so I thought I'd help them on how to fight them since I have the ability to help them. 1. For Bayonetta on the PlayStation 3, a GameFAQs message board topic titled "****Combo list and tips on how to get massive combo points****". Have Bayonetta join the player's party in World of Light.With the exception of the third method, Bayonetta must then be defeated on the Umbra Clock Tower. Press J to jump to the feed. Why not telling this stuff before, the people angry about bayonetta haters are the ones who know how the character works and wanted the knowledge for themselves, jeez. Bayonetta is fast, her attacks have great reach, and Bayo has very little downtime in her animations, all of which can be canceled out of at any instant. How to get out of Bayonetta's Combos Tutorial ft Tweek/Cosmos/Keitaro. On some stages, platform positioning is important too (they can actually hinder the combo by forcing her to land if no effort is made to avoid/drop through, and landing mid-combo or even after leaves her with quite a bit of lag). All in all, there was some great information there and I certainly appreciated it. This weapon's Golden LP can be found in Chapter IIIand is broken into two parts. And while it won't kill me it does rack up about 35% damage, and can be done twice without me being able to escape any earlier. Best you can do is DI away to make her next hits harder to land, maybe throw out your fastest aerial, but a good Bayo will know what will work where and when not to over-extend. Thank goodness I was actually starting to miss the load times on the 360. Prologue: The Vestibule is the prologue of Bayonetta. However, she specializes in aerial combos, with many multi-hit attacks that can chain into each other. Hopefully this can help supplement your knowledge base. 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