Q: What changes will I see to skills and items? If you find an item with extra sockets, you can fill up the sockets before … Tsw.median-xl.com - Join our TSW realm right now, with a custom currency known as tg (trade gold). These are only the locations of Act I. Everything is new. Works with 1.14/1.13/1.12/1.11 & 1.10 The Stormcaller (Median XL: XVc) by Suchbalance 5. Download our Launcher, install it in your Diablo 2 directory and run it.It will automatically download the latest Median version and set … The most popular full-conversion mod for Diablo II: Lord of Destruction. It involves reducing all player damage AND monster life by around half compared to version 1.6. This change tried to mimic Diablo 3's bonus difficulty, and set a new standard for all patches to come. Median XL overhauls its function from a cute gimmick to an important tool of … Official website. So i recently started playing Median XL (SP) Since i did not make any progress with my Trapsin i made myself a Barb because it was said to me that he´s more beginner friendly. Most spirits are weak, manifesting only as a sobbing on the wind or dancing ghost lights at night. 1.Important things to know: This setup doesn’t work with the latest MedianXL 2017. She will kill it and then remain inert for a few seconds, giving you an opportunity to run past. M edian XL The most popular Diablo II overhaul modification, Median XL is an action RPG with extensive endgame content, deep character customisation and challenging gameplay. Not affected by minion damage stats. Q: Do these changes mean my character got nerfed? Pure physical weapon damage builds (including damage conversion) will see a very small reduction in damage in the late endgame, to compensate for the fact that competing damage sources were never balanced around the bugged numbers. Big improvements to game performance. The 1.2 version features multiple changes to character skills, lots of new areas and reworked endgame quests. Blocking and defense rating in Median XL work much the same as in classic Lord of Destruction, but their role in the game has changed. Read more > Classes; Amazon. NB: damage area unchanged, Slightly reduced chances of a double Voidstar occurrence, Bonus quest timing window now 30 seconds, down from 60. When the charm is active, monster health bars appear less than full. I try to do endgame quests but it feels really too hard. Also allows viewing, searching and mass disenchanting items, as well as sorting stash. So im playin a Iron spiral Barb now and i … When you keep it in your inventory, it makes nearby monsters stronger but rewards you with increased magic find. Halved all the mana costs and mana replenish mechanisms, Halved the total mana values for all characters, Doubled the damage values of all mana spells, Change was made to prevent the mana orb UI from glitching out, and associated bugs, when going over 65k mana, As above, most of these changes will only apply to new characters and equipment, No longer adds movement speed as the skill already provides Stamina, Damage and Critical Strike now only apply to javelins, No longer gives attack speed or life after kill (all javelin base speeds improved instead), Damage bonus per Base Level increased by 11%, Now scales with total Energy instead of base Energy, Now drains 10% of your maximum mana per cast, Now heals a precentage of your maximum life if you cast with at least 10% unspent mana, Heal percentage per cast goes up to 10% depending on points in the Psionic tree, Tooltip is now accurate in damage per hit and damage per second, Now also affects monster ranged weapon damage, Now always reduces elemental damage by 20%, regardless of monster stats, Removed the player buffing aspect of the skill, The mechanic of dumping all your points in the summon tree was never used for normal play as intended, but only for janky boss zerg builds, All stances have been changed from auras to buffs, thus freeing up the right mouse button for skill use, These buffs last 20 minutes, overwrite each other and can be swapped with a single cast, oSkill version of these skills have been replaced with auras (i.e. Median XL 2012 was a patch that brought a considerable difficulty boost with the "Inferno" remake of Hell difficulty. Energy Factor & Energy Bonus Damage Changes The new Spell Focus damage bonus formula is: So every 10 points of Spell Focus will increase your total spell damage by 1%, Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame, The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly, Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game, For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. This bonus has diminishing returns: the damage gained per additional point of energy is lower if you already have lots of energy to begin with. There are a total of 332 new runewords in Median XL 1.F9B. This is a bug with the Diablo II game engine. In Median XL, direct damage spells gain a damage bonus from energy. Fixed an issue with "throw" skill function causing monsters to reset their seed/AI, this addresses multiple bugs: Slain Souls in Duncraig no longer drop duplicates/triplicates of the same item, Lazarus, Uldyssian & Astrogha no longer get stuck spawning totems/summons if the player stands still, Giyua nest spawn cooldown should properly work, Fixed a bug that prevented new lines from being entered in the realm profile description, Fixed a bug that caused the Horadric Staff to disappear when interacting with items while it's in the tomb orifice, Monsters using Shower of Rocks have had the skill replaced as it will be too lethal after current patch changes, Fixed an old D2 "feature" where mercenaries hired on later difficulties would have lower stats, Modified skill level scaling so that most skills will end up at level 30 at max level, instead of being lower/not scaling, Fixed a bug that prevented mercenaries from using potions, May now equip Amazon class helms and bows, Increased physical damage gain per level up by 66%, Increased attack rating gain per level up by 33%, May now equip Paladin class helms and spears, Reduced Attack Rating gain per level by 33%, Fighter mage now gains 1% fire and cold spell damage per level, May now equip Sorceress class body armors, Replaced Hunting Banshee with Frigid Sphere, Replaced Vengeful Spirit with Force Blast, Increased physical damage gain per level by 33%, Replaced Gift of the Wild with Screaming Eagle, Amazons on normal difficulty now grant some experience, Has a 2.5% chance to spawn, casts Arrowside on death, Increased health and defense compared to regular amazons, These amazons can be spotted due to their stronger armor, allowing the players better reactions, You can no longer teleport in places that weren't supposed to be accessible, Added a golden chest in each of the furthest 4 corners, Enlarged several pathways and greatly reduced water and tree covered surfaces, resulting in an additional 30%+ gain in monster spawning area, Removed dead ends and smoothed the geometry of structures, resulting in an improved clearing flow and minimized backtracking, Reworked the zone surrounding Lucion's location to avoid artificially hindering the mechanic of the boss encounter, Increased monster density by 10% (total monster count over 50% due to map size increase), The Bastion now features 5 hidden golden chests, Increased damage by 20%, reduced life by 33%, Removed some Abyss Knight sounds to alleviate lag, Fixed a bug with the T13 modifier occasionally causing huge burst damage, Added information about the gained elemental resistances (over Hell base) to mod list, Increased monster physical weapon damage in T15 by 25% (does not boost the T13 modifier), Monsters on floors 10 and 12-15 now spawn closer to the entrance(s), Guest monsters have a higher chance of dropping riftstones. 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